![]() Indeed, the primary death toll in such a game is You. This in turn has led to actual reboots of old franchises, and more Indy games based on the genre.īecause Adventure Games are story-based, what they lack in body-count they can make up for with suspense. In the mid 2010s the interest in the classic adventure game has been on the raise, following Tim Schafer and his studio Double Fine very successful crowdfounding campaign through Kickstarter for a "classic point-and-click adventure." Inspired by this, many of the golden oldies developers for the genre, including much of the old guard of Sierra Online, has reunited under new banners and launched their own successful campaigns for either remakes, Spiritual Successors, or in some cases straight-up sequels for their old series. And there is, of course, the whole Independent Adventure Games scene where small-time developers (often one-man teams) are able to keep themselves running by distributing their games to cult-followings. As well, smaller companies like Daedalic, Deck13, Future Games, The Adventure Company and Telltale Games have done well in specializing in adventure games indeed, the latter is known for their successful rehashings of external franchises (revitalizing the Sam & Max: Freelance Police franchise, beginning a new Monkey Island series, and then having a smash-hit with The Walking Dead), while the former is famed for their ingenious original games. The genre has had a decent revival on the Nintendo DS starting with the ports of the Ace Attorney series, as its touchscreen allows for an ideal point-and-click interface, and the fanbase includes many older players who favour puzzle and problem-solving games. Indeed, the term Action-Adventure has become so widely used and applied to so many different types of game that it has effectively become a blanket term for games that can't be easily classified under existing generic labels. The former is a Point-and-Click Adventure Game. Compare, say, the adventures in the Indiana Jones movies to The Fate Of Atlantis, which feels like an extended roleplay of an Indiana Jones movie, and then to Uncharted, which feels like an arcade simulation of an Indiana Jones movie. The upside is that they may consume as many hours of play as a Wide-Open Sandbox, but with a script that leaves the player wondering "what happens next" if they can get past this obstacle. ![]() In fact, Adventure Games are some of the slowest-paced games around, being more focused on story, exploration, suspense, dialogue and puzzle-solving, leading to some criticism of the use of the word "adventure". That's because, ironic to the name, Adventure Games are not about action, and as such, are not what non-gamers might think of as "adventures" in the way that adventure movies or books are often full of action, chases and danger.
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